Guest's Bag
0 item(s) for 0 AUD
Logout
Continue Shopping
Checkout
check giftcard
Guest's Bag
click to login
valeoria.network
players online
Do you like what we do and want to support our work?
Voting daily is just as important for server growth as donations!
Valeoria Network

TECHNICAL INFORMATION

MULTIPLE WORLD SYSTEM

Main Worlds (No Resets)

  • Main Overworld: Never Wipes - The Main Overworld will never do a world reset.
  • Main Nether: Never Wipes - The Main Nether will never do a world reset.
  • Main End: Never Wipes - The Main End will never do a world reset.

Alternate Worlds (Resets with Updates)

  • Alt Overworld: Wipes With Update - The Alt Overworld will reset with major Minecraft update releases.
  • Alt Nether: Wipes With Update - The Alt Nether will reset with major Minecraft update releases.
  • Alt End: Wipes With Update - The Alt End will reset with major Minecraft update releases.

WORLD SIZE

  • Main Overworld: 60K x 60K - The Main Overworld has boundaries of 60,000 blocks by 60,000 blocks.
  • Main Nether: 30K x 30K - The Main Nether is restricted to a size of 30,000 blocks by 30,000 blocks.
  • Main End: 30K x 30K - The Main End is also set to 30,000 blocks by 30,000 blocks.
  • Alt Overworld: 30K x 30K - The Alt Overworld has boundaries of 30,000 blocks by 30,000 blocks.
  • Alt Nether: 15K x 15K - The Alt Nether is restricted to a size of 15,000 blocks by 15,000 blocks.
  • Alt End: 15K x 15K - The Alt End is also set to 15,000 blocks by 15,000 blocks.

RANGES

  • View Range: 32 Chunks Max - The maximum range at which the server will send chunk data to players is 32 chunks in any direction from a player.
  • Simulation Range: 7 x 7 Chunks - Objects within this range around the player are actively simulated, including the movement of mobs and growth of crops.
  • Mob Spawn Range: 7 x 7 Chunks - Hostile mobs will spawn within this area around players.
  • Redstone Tick Range: 7 x 7 Chunks - Redstone mechanisms will function within this area when a player is nearby.
  • Soft Despawn Range: 32 Blocks - Mobs will not despawn if they are within this distance from the player.
  • Hard Despawn Range: 128 Blocks - Any mobs that are further than this distance from the player for a certain amount of time will immediately despawn.
  • Item Merge Range: 12 Blocks - Items on the ground will merge together if they are within this distance from each other, reducing server load.
  • Mob Tracking Range: 48 Blocks - The distance in blocks within which mobs are visible to players.
  • Monster Activation Range: 32 Blocks - The distance in blocks within which monsters will tick.
  • Animal Activation Range: 32 Blocks - The distance in blocks within which animals will tick.
  • Villager Activation Range: 16 Blocks - The distance in blocks within which villagers will tick.
  • Raider Activation Range: 48 Blocks - The distance in blocks within which raiders will tick.
  • Flying Mob Activation Range: 32 Blocks - The distance in blocks within which flying mobs will tick.
  • Water Mob Activation Range: 16 Blocks - The distance in blocks within which water mobs will tick.

NATURAL SPAWN AVERAGE

  • Monsters: 35 Per 40 Ticks - On average, 35 monsters will spawn every 40 game ticks.
  • Animals: 3 Per 900 Ticks - Animals will spawn at a much slower rate than monsters, averaging 3 every 900 ticks.
  • Water-Animals: 3 Per 75 Ticks - Aquatic animals will spawn more frequently than animals, roughly 3 every 75 ticks.
  • Fish: 5 Per 100 Ticks - Fish will spawn more frequently than animals, roughly 5 every 100 ticks.

MISCELLANEOUS

  • Redstone Behavior: Default - Redstone behaves as per the standard game rules without modifications.
  • Portals: Entities Can Not Enter - Mobs and entities are unable to use portals to move between dimensions; this is a measure to prevent lag.
  • Treasure Maps: Disabled - Treasure maps force load chunks during their scan and can cause lag at high player counts.

BLOCK LIMITS

  • Hoppers: 750 - Per land.
  • Containers: 1000 - Per land. This includes all container types.
  • Item Frames: 150- Per land. This includes glow frames too.
  • Pistons: 250 - Per land. This includes sticky pistons too.

These limits are per land. Using multiple lands next to each other or building in the wilderness to bypass these limits will violate general rule 1.

ENTITY LIMITS

Overview

In an effort to maintain server performance and gameplay balance, mob (mobile entity) and vehicle limits are in place. These limits control the number of each type of mob and vehicle that can exist within a 7x7 chunk area.

Limit Categories

  • List A Mob Limits: Each type of mob listed can have up to 15 individuals in a 7x7 chunk area.
  • List B Combined Limits: All mobs listed contribute to a combined limit of 60 individuals per 7x7 chunk area.
  • Vehicle Limits: Specific caps are set for different types of minecarts and boats, as detailed below.

The reason for there being two groups instead of one is to prevent mobs from spawners being removed because you have other mobs nearby. We want you to be able to enjoy your hard earned spawners!

Refresh Rate

  • Limit Check Frequency: Mob and vehicle counts are checked and adjusted every 30 seconds to enforce these limits.

Specific Mob and Vehicle Limits

List A (Individual Limit: 15 per Area)

  • Tropical Fish
  • Glow Squid
  • Panda
  • Parrot
  • Pufferfish
  • Polar Bear
  • Pillager
  • Magma Cube
  • Enderman
  • Blaze
  • Chicken
  • Rabbit
  • Turtle
  • Pig
  • Cow
  • Sheep
  • Zombie
  • Creeper
  • Skeleton
  • Spider
  • Slime
  • Guardian
  • Zombified Piglin
  • Drowned
  • Witch
  • Iron Golem
  • Ghast
  • Wither Skeleton
  • Shulker
  • Sniffer
  • Camel
  • Zombie Villager

List B (Shared Limit: 60 per Area)

  • Horse
  • Fox
  • Donkey
  • Cod
  • Cat
  • Bat
  • Axolotl
  • Salmon
  • Piglin
  • Ocelot
  • Mooshroom
  • Snow Golem
  • Skeleton Horse
  • Wandering Trader
  • Elder Guardian
  • Strider
  • Llama
  • Goat
  • Cave Spider
  • Bee
  • Wolf
  • Endermite
  • Mule
  • Evoker
  • Dolphin
  • Hoglin
  • Husk
  • Stray
  • Vex
  • Zoglin
  • Phantom
  • Piglin Brute
  • Ravager
  • Silverfish
  • Vindicator
  • Ender Dragon
  • Warden
  • Frog
  • Tadpole
  • Allay

Vehicle Limits

  • Minecart Limits (Total of 30 each per Area)
    • Minecart
    • Chest Minecart
    • Furnace Minecart
    • Hopper Minecart
    • TNT Minecart
  • Boat Limits (Total of 20 per Area)
    • Boat
    • Oak Boat
    • Spruce Boat
    • Birch Boat
    • Jungle Boat
    • Acacia Boat
    • Dark Oak Boat
    • Cherry Boat
    • Bamboo Raft

Extra Information

  • Withers: Limited to 3 per 7x7 chunk area.
  • Villagers: Have their own limit of 25 per area.
  • Named Mobs: Count towards the limit but do not naturally despawn, ensuring they remain part of the world until manually removed or their conditions change.
  • Name Tags: Please name tag ALL mobs that you do not wish to despawn. The mob limits above are just an upper limit, there are still certain circumstances that can cause mobs to despawn when an area is unloaded.
{ "alert": { "type": "error", "message": "" }, "basket": [] }
Please enter your username to continue